This is the character I used for my character animation. A lot of editing was done to her in photo shop. She is an alien version of myself. I designed her to be a simple character, that doesn't stand out too much.
Here is my animation time line. My main issue was keeping the legs from popping out of her body, i.e; staying under the skirt. Then I had to put that animation in the new one, and connect her legs and body. I positioned the body on the right of the screen and put in the key frame. then I moved the scrubber to the end, and moved my character to the left. It added a key frame.
This is my character animation. I learned about scanning and fixing drawings from photo shop, working with timing, and copying key frames. My biggest issue was getting my characters legs to keep from poking out on the sides as they circled. If I could change anything, it would be the cycle of the legs. I think they go a little too high. I am pretty proud of my animation.
This is my updated walk cycle. I added a background, and made her less tilted. I enjoyed using different brushes to make a new world, never seen before.
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