Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Thursday, March 12, 2015

Gourmet cat (food)





ABOUT

In this project we had to make a container for a product. I went with cat food in a can. I spent the most time on my label, and I really like it. Being gone for about a week, I missed a lot of what we were doing, but I caught on quick. I made the can first, a cylinder. I had to expand the sides of it to get the right shape. I used extrude to make the indents in the top and bottom of the can. For the label I drew all the pictures and logo, and used a pre-installed font for the title. I grabbed a bar code off the internet.





Thursday, February 5, 2015

MAYA


Polything


This is the polishing. With this project, we practiced booleans, creating holes in the rounded cube. We also worked with lights and shadows. First, we made a cube, and rounded its edges. Then we made two cylinders and booleaned them out so that it had holes it it. We made a plane on the ground. Then we added a subject light at an angle.

Revolve Cup


In this project we used the polygon creator, and edited vertices and NURBS. We started with the create nurb tool. Then we created the cup and applied a texture, then added lights.




Bounce


We animated with maya in this project. We had to use timing to see when the balls would bounce up and down; we started with a video of each ball bouncing. Then we made the two planes, and three balls of different sizes. We added the textures and pulled everything together. We rendered out and pulled them into aftereffects to render the movie.

Hammer and Nail

In this project we had to make a hammer and nail. We used extrude and vertex editing. We starred with a single rectangular prism. We extruded the front and back of the head to make it look more like a hammer. On the back we edited vertices to make it look real. We applied textures and added a light, then rendered the image.



Ice Cream  


We made Ice cream, a cone and its holder, a bowl, a scoop, and a table. we used a lot of textures and lighting. We had to use about three different types of textures. We started with just the table, but then continued from there. The bowl is a cylinder with boolean difference. The scoop is a cylinder and a sphere with boolean difference. The cone is a cone with boolean difference. The ice cream scoops are all spheres. The holder is two rings, and three cylinders. The table is four rectangular prisms. We had to make two planes as the back ground. The textures include wood for the table, cloud for the ice cream, a simple phong for the holder and scoop, and a lambert for the bowl


Pen


For our final we had to model a pen or pencil. I picked my felt lining pen. We used a lot of combining in this. First, we started with a cylinder. Then we added onto it with each shape of the pen. I used three cylinders, a cone, and a rectangular prism. The hardest part was the cap, because of the clip. 

Sprinkle Shaker

We had to model out a salt shaker (or another type of dispenser) in this. A lot of it was editing vertices and sections of the polygon- aka lofting. I made a sprinkle shaker. We started with a circle curve. We selected four of the vertices and pulled them in a little. After that we made a few more of the curves, scaling each differently. Then we made the cap. It was a half sphere. We had to difference cylinders from it for the holes. After that was done We took the curve circles and lofted them. Then we took that polygon it created and duplicated it, scaling the second one down. The first one has a semi-transparent texture to resemble glass. The second one has a sprinkle texture. The cap has a phong grey.

Monday, December 8, 2014

I Scream for Ice Cream!!!



In this assignment we had to use the 3d modeling platform Maya to make ice cream. The elements needed were A cone with two scoops of ice cream and the stand, a bowl with three scoops of ice cream, an ice cream scoop, a table, and two planes to make look like a wall. The hardest part, in my opinion, was either making the scoop or applying the wood texture to the table. The scoop was hard to align all together, and make look a decent size. The table gave me the most difficult time. The texture had so many components that it was hard getting it to look perfect. I finally settled with what I have now. In the future that is the first thing I'd fix.